Kalloc Studios was founded in Vista, California in 2006 by Henry Yu. Henry wanted to create an atmosphere where gamers could come together and create exciting new titles, while developing cutting edge technologies.
Henry succeeded in doing just that. In 2011 Kalloc Studios was invited to Siggraph for a course on "Filtering Approaches for Real-Time Anti-Aliasing." Next in 2012 Kalloc Engine was awarded a Gold Medal in Geneva Invention for its Live Update System. Later in 2013 Kalloc Engines Live Update System was expanded to work with Autodesk Revit and Kalloc Studios stepped into the Architectural, Engineering, and Construction Industry.
Kalloc Engines Instant Update Technology creates a communication bridge between the engine and another piece of software. Once this connection is created, the two programs are able to communicate back and forth providing updates. These updates are then processed, and then changes are made in the Kalloc Engine. This simple communication bridge saves countless hours by removing the export and import process of asset creation.
Kalloc Engine was later changed to work with Autodesk Revit, and given the name Fuzor. Fuzor used the Instant Update Technology under the name Live Link and allowed Architects the ability to load their architectural files into the engine to preview their work. The Live Link between the two programs allowed Fuzor and Revit to pass information back and forth updating each other. Fuzor also generates all the physics for the architectural file, allowing avatars and NPC's the ability to freely walk around the projects.
Kalloc Studios will keep expanding on Kalloc Engine by keeping up to date with emerging techniques and technologies. We will continue to further develop our multi-core mobile engine while developing Tigers of the Pacific 3. Our plans are to expand the Instant Preview Engine to work with more 3D creation software packages. Finally we will release Instant Preview Engines to the world to help streamline workflows and save developers time.